Call for Papers

EAI ICIDM 2021 will be held as a fully-fledged online conference.

In 2020, EAI successfully launched an online conference format to ensure the safety, comfort and quality of experience for attendees and a successful course of the events, all while retaining fully live interaction, publication and indexing. Due to the unrelenting global pandemic, this will also be the case in 2021.
Although we will miss having everyone meet and connect in person, we feel strongly that knowledge exchange must continue, if not more so. That is why we have equipped our online conferences with live viewing with chat, virtual Q&A, and a multitude of other measures to provide you with a great experience. Learn more about EAI’s online conferences.
 

Scope

7th EAI ICIDM 2021 brings an opportunity to invite new innovative inventions on Computer Graphics, Multimedia, Image Processing, Human Computer Interaction, Animal Computer Interaction, Animation, Virtual and Augmented Reality, Web and Mobile Technology, Games and Emerging Technology. Our theme this year is “Promoting Inclusiveness through Exploration of Digital Future”.

Submit paper

Welcome to the EAI Community

Let the EAI Community help you build your career with collaborative research, objective evaluation, and fair recognition:

  • Get more visibility for your paper and receive a fair review with Community Review,
  • Earn credits regardless of your paper’s acceptance and increase your EAI Index for new membership ranks and global recognition,
  • Find out if your research resonates – get real-time evaluation of your presentation on-site via EAI Compass.

Topics

We welcome contributions from the following fields:

1.) Computer Vision 2.) Computer Graphic and Visualization 3.) Mixed and Virtual Environment 4.) Multimedia and Human
Computer Interaction
  • Autonomous Actors
  • Motion Control
  • Motion Capture and Retargeting
  • Path Planning
  • Evaluation of Image Quality
  • Color Reproduction
  • Sampling, Scanning and Quantization
  • Imaging Sensors and Acquisition Systems
  • Image Acquisition and Display
  • Colors and color Systems
  • Illumination Techniques
  • Algorithms Computer Vision
  • Crowd Simulation
  • Feature Extraction
  • High-level Semantics
  • Motion Analysis and Object Tracking
  • Object, Event and Scene recognition
  • Wireless communication networks
  • Computer Graphics
  • Computer Animation
  • Motion Control
  • Motion Capture and Retargeting
  • Path Planning
  • Physics-based Animation
  • Behavioral Animation
  • Al-based Animation
  • 3D scene Reconstruction
  • Colors and color Systems
  • Illumination Techniques
  • Model Representation and Simplification
  • Parametric Curves and Surfaces
  • Algorithms for Computer Graphics
  • Pattern Recognition and Classification
  • Animation Analysis and Structuring
  • Acquisition and Reconstruction of Animation Data
  • Animation Compression and Transmission
  • Nonlinear Signal Processing
  • Signal processing for life sciences data
  • Forensics signal analysis
  • Radar and array processing
  • Seismic signal processing
  • Multi-Resolution and Multi-Scale Models
  • Scientific and Technical visualization
  • Mobile graphics and vision systems
  • Industrial application
  • Medical Visualization
  • Sound Synthesis
  • Information visualization
  • Virtual Humans
  • 3D scene Reconstruction
  • Model Representation and Simplification
  • Object, Event and Scene recognition
  • Motion Analysis and Object Tracking
  • Semantics for Virtual Humans/Environments
  • Anthropometric Virtual Human Models
  • Acquisition and Reconstruction of Animation Data
  • Level of Details Artificial Life
  • Edutainment
  • Augmented/ Mixed Reality
  • 3D Physiological Humans
  • 3D Telepresence
  • Augmented Reality and Virtual Reality
  • Image and Speech Processing
  • Speech and music processing
  • Evaluation methods and techniques
  • Graphical user interfaces
  • Inter-Agent Communication
  • Social and Conversational Agents
  • Social Behavior
  • Social Agents and Avatars
  • Speech and Natural Language Interface
  • Non-verbal Interfaces
  • Support for Creativity
  • Memory and Long-term Interaction, etc. U Image and Video Analysis
  • Understanding Human Activity
  • Emotion and Personality
  • User interface development environments
  • Multimedia Knowledge Management
  • Interfaces for distributed environments
  • Multimedia design
  • Intelligent and agent systems
  • Interaction design
  • Facial Animation
  • Image-based Animation
  • Smart grid applications
  • Digital Lifestyle
  • Creative Content
  • Software Engineering for Multimedia
  • Knowledge-based Animation, etc.
  • Motion and Animation
  • Islamic Interactive Media
  • Interactive for Virtual humans
  • Cultural Heritage
  • Human/Animal Computer Interaction
  • Adaptive and personalized interfaces
  • Analysis and design methods
  • Architectures for interaction
  • Computer-based learning
  • Ecological interfaces Emotions in HCI
  • HCI standards
  • User support systems
  • System Development

 

Publication

All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library.

Proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, EI Engineering Index (Compendex and Inspec databases), DBLP, EU Digital Library, Google Scholar, IO-Port, MathSciNet, Scopus, Zentralblatt MATH.

Authors of selected papers will be invited to submit an extended version to:

All accepted authors are eligible to submit an extended version in a fast track of:

Additional publication opportunities:

Paper submission

Papers should be submitted through EAI ‘Confy+‘ system, and have to comply with the Springer format (see Author’s kit section).

All conference papers undergo a thorough peer review process prior to the final decision and publication. This process is facilitated by experts in the Technical Program Committee during a dedicated conference period. Standard peer review is enhanced by EAI Community Review which allows EAI members to bid to review specific papers. All review assignments are ultimately decided by the responsible Technical Program Committee Members while the Technical Program Committee Chair is responsible for the final acceptance selection. You can learn more about Community Review here.

Important dates

Main Track

Full Paper Submission deadline
26 February 24 April 2021
Notification deadline
24 May 2021
Camera-ready deadline
21 June 1 July 2021
Start of Conference
30 July 2021
End of Conference
1 August 2021

Late Track

Full Paper Submission deadline
18 May 31 May 2021
Notification deadline
14 June 2021
Camera-ready deadline
28 June 2021

Workshop Tracks

Full Paper Submission deadline
31 March 29 April 2021
Notification deadline
24 May 2021
Camera-ready deadline
21 June 1 July 2021